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Alliance - The Last Bastion

Adrià Ferrer - UI Designer

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GUI design

In charge of designing all the UI layout of the game, from the menus to all the elements seen in-game.

You can check the UI Document to see all the designed menus, the interaction between them and the decisions taken.

https://gyazo.com/2ac6fdfbc6de105cd54cbac7cbfea6c0 Main menu example.

https://gyazo.com/6f2710aad06503b1b0a773d2669ea465 In-game menu example.

The art of the menus has been updated from the one in the UI Document to the actual one by Jaume Surís, following the guidelines defined in the UI Document and under the supervision of Adrià Ferrer.

The minimap has been implemented by Hugo Bo, as part of his research.

GUI code implementation

Responsible of the implementation of the UI system:

UI UML:

Tutorial

Designed the tutorial, how would it look and the diferent steps needed to understand the basics of the game.

https://gyazo.com/ae68247728172ca5e9d9e7fc3c0698cf

The implementation in code has been done by adapting his research on a Cutscene Manager in order to work as a sequence of steps or “missions” that have to be accomplished to move forward into the tutorial.

Game videos

Created the videos that can be seen in the main page of this web. The trailer and the gameplay preview.

QA

As part of the team, has contributed on the QA by looking for bugs and solving them when possible and ensuring that everything works as desired and the correct release build contruction.

Also helped a bit in art, by creating the cards for hero selection and creating and upgrading some icons.

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