Jaume Surís
Particle System
Addition of the system in charge of managing the particles in the game, from simple inanimated projectiles to more complex particles like the dragon’s fire breath. Both code, and artistic-wise.
Game Audio
All the search, coding and implementation of music and sound effects for the game.
Art
Help done to the lead artist by taking part of the art for the game.
UI Art
The entirety of the art for the menus and HUD.
Map Art
Tileset for the game, based on the already existing Warcraft 2’s tileset.
Character Art
Final art for the paladin.
Other Contributions
Helped the artist with some of the pixel art for the mage, like the walking cycle from the back.