Lorien Portella
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Game Design: Adapting game ideas to mechanics and behaviours.
- GDD: Adapting the general game idea of the team into a proper GDD with specific mechanics and behaviours, while communicating and discussing these ideas with the team.
- Game Changes: Adapting the GDD based on the feedback received. Making changes to the game’s design following the team’s deadlines and capabilities while preserving the original intentions and fun of the game.
Game Balance: Making sure the game is fun to play.
- Playtesting: Doing playstesting myself or asking other people to do playtesting sesions of our game. Gathering data and opinions from these sesions firsthand and then classifying and analizing it.
- Feedback: Listening to different sources of feedback, including the investor, and doing the appropiate changes.
- Changelogs: Listing and keeping track of all the changes made, and putting them in common with the team.
Building System: How buildings work, are built and destroyed.
- Building System Feedback: Providing with the necesary visual feedback to the player while building
- Building Stages: Make the buildings look different depending on their state.
- Building Interactions: Implementing all the interaction options between the player and the buildings.
Resource System: Gathering and spending resources.
- Worker System: Implementing the worker resource, with all the needed interactions between workers and building destruction, resource gathering and unit production.
- Wood and Gold System: Implementing the resource collection funcionalities.
Damage and Upgrade System: Implementing the upgrade system and the damage methods.
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